The game is super relaxing and very fun to play! I found myself playing it for quite a while. I love the art style as well and it's got a very nice charm to it. Well done :)
At first its a little bit confusing, but when you go deeper into the game, the better it feels. The only thing i would do in this game its a tutorial, but the game feel, the art and the music are incredibles, good job mate :D
Find myself playing for more than I thought. It seems to be pretty good although I'm not sure what it is that makes it so.
It is pretty cumbersome to read all the text in the beginning. It's not very obvious what the point of the game is either. And as for the jam it barely fits the theme.
But overall there is a fun game here somewhere. Good job.
i love it! at first i was confuse what to do. but once i got the hang of it, i can't stop. its fun, satisfying. i love it that it looks like the washed out watercolor effect. so cute too!
Oh, I never thought of trackpads. I'll add this to a list I've got going and see what I can come up with as a fix. Maybe a checkbox for trackpads so the rogues don't run away from cursors like they do now.
Alright, I think I have a fix in for that. I've added a few QoL fixes and a slider/checkbox in Settings that *should* mean that works, including letting players choose to shift click and/or right click.
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Super satisfying and I like the little story going on with the guide
The game is super relaxing and very fun to play! I found myself playing it for quite a while. I love the art style as well and it's got a very nice charm to it. Well done :)
good game, the pixel art is awesome
Love the game, though I don't really trust the ending.
very visually impressive, but the guide text at the start goes by so quickly i could not read any of it
At first its a little bit confusing, but when you go deeper into the game, the better it feels. The only thing i would do in this game its a tutorial, but the game feel, the art and the music are incredibles, good job mate :D
It's very cozy and well-thought-out. Music, art and gameplay is fun and pulls you in.
I think I got a tad bit annoyed at the tooltips, they often get into the way and often I can't manage to finish reading them.
I unironically got addicted to this game. Really satisfying gameplay and love the twist at the end.
Very cute adn addictive! :P
Find myself playing for more than I thought. It seems to be pretty good although I'm not sure what it is that makes it so.
It is pretty cumbersome to read all the text in the beginning. It's not very obvious what the point of the game is either. And as for the jam it barely fits the theme.
But overall there is a fun game here somewhere. Good job.
Great story and really addictive
this is the best!
This might be the best one
This game is incredible, great work
addictive game!
I played this way too long…
Weirdly addicting, well done on a great game!
Great game. Would be nice to have a panning feature like hold middle click and drag
really fun game! addicting gameplay loop, creative idea, and was genuinely surprised at how many endings there are
wait i just checked the description what do you mean there's 4 endings. i only found 3. whuh
Really creative idea! My current favorite of the jam :)
Could use a zoom feature
Awesome game, nicely done!
Thanks for the suggestion, added in a zoom feature!
Amazing! Extremely unique and creative idea for a game. Art style is cute and calming. Could see myself playing for hours, super addicting!
The game is soo Satisfying to play...The interface is so cute...although the guide can be implemented better I think
Addicting, I can't stop until I finished all the paintings. Really love the art.
i love it! at first i was confuse what to do. but once i got the hang of it, i can't stop. its fun, satisfying. i love it that it looks like the washed out watercolor effect. so cute too!
clever and quite cute!
Fun premise! Got some juice. Not being able to read the full text boxes for building requirements at the top and bottom right was frustrating.
Thanks for the feedback. I've got a fix in the pipeline that should address this soon.
Good game so far but it is very difficult to pop rogues on a trackpad.
Oh, I never thought of trackpads. I'll add this to a list I've got going and see what I can come up with as a fix. Maybe a checkbox for trackpads so the rogues don't run away from cursors like they do now.
Alright, I think I have a fix in for that. I've added a few QoL fixes and a slider/checkbox in Settings that *should* mean that works, including letting players choose to shift click and/or right click.